Unlocked by getting level 20 on Mage.
The brave Paladin uses his marvelous cape and skills to heal himself and allies.
Unlocked by getting level 20 on Mage.
Want to see how Paladin compares compares to each class with maxed stats? Click here to be taken the Class Comparison table.
Stat | Base Stats | Gain/Level | Avg Level 20 | Stat Cap |
---|---|---|---|---|
Health | 150 | 23-27 | 625 | 750 |
Mana | 80 | 4-8 | 194 | 250 |
Armor | 0 | 0 | 0 | 35 |
Speed | 20 | 0-1 | 29.5 | 50 |
Dexterity | 15 | 0-1 | 24.5 | 50 |
Wisdom | 15 | 0-1 | 24.5 | 50 |
Attack | 15 | 0-1 | 24.5 | 45 |
Vitality | 25 | 1-2 | 53.5 | 75 |
The Paladin is a melee class with the highest survivability in the game, due to its healing ability. It is capable of
doing high amounts of damage while being able to heal itself as well as teammates who are nearby. A Paladin who has
maxed Armor will find it is fairly difficult to die, making it a very strong class which can serve you for a long
time.
Paladin is the perfect class for you if you are tired of dying by stray bullets, and want to use it to max out your
other characters. Once your Paladin is 6/8, it can easily rush and finish dungeons as well as most of the events in
the Dominion.
Given its survivability, it does have obvious weaknesses as well. It has the lowest range in the game; making specific
boss encounters difficult. Darza specifically can be very difficult and dangerous as you will need to get fairly close
to dish out any damage, and Darza has high impact projectiles.
There are currently 3 untiered items for the Paladin, 2 of which make quite a difference and are solutions to its
weaknesses. The Giant Slayer Axe solves its range problem as it increases a Paladins range from 4.4 to 5.6. It does
come with the price of a lower Rate of Fire. The Cape of Voidic Vanity also helps solve the range issue. This untiered
item gives 1.5 seconds of invulnerability on self which can be used to block out huge amounts of damage and only adds
to the Paladins high survivability.