Darza's Dominion is a permanent death game, with objectives that are mainly defined by the player. Close the Dominion by defeating Minor and Major events. Farm untiered items and Glory. Top the leaderboards in the Tavern.
Darza's Dominion throws your character into a Dominion of up to 60 other players. Think of the Dominion as a large clock, with the middle of the clock being where new players spawn and the outer edges of the clock being where level 20 players spawn. Depending on your level, you will spawn in 1 of 3 Villages. Level 20 grants you spawning access to the Mountain Village. This will get you right into the action, instead of having to run from the center of the map to the outer edges.
The Objective of the Dominion is simple: kill the 4 Aspects, at clock positions 12, 3, 6, and 9, to close the Dominion and be swept away to the Domain. In the Domain you will fight 3 bosses, one at a time. Killing a boss breaks the barrier and allows you access to the next boss. Killing all 3 bosses will spawn a portal to fight Darza himself.
After defeating Darza, another Dominion portal will spawn and you will continue to fight Darza until...
Other than the defined game objectives, players grind for powerful untiered items, that drop from Event enemies, Dungeon bosses, and Aspects. Some players even run in circles for hours to gain hefty amounts of Glory in the Mountains.
Death is permanent in Darza's Dominion. However, there is a one-time defy death mechanic. For Gold, you are able to revive your character one time (unless it isn't level 20). However, this does come with its own drawbacks. All items equipped on your character and in your inventory/backpack will become character bound. Character bound items are bound to that specific character. They cannot be traded or put into another characters inventory. They may be moved off of that character into your vault, but that is the only functionality available.
Before level 20, you can revive a character unlimited times. After level 20, the following formula is applied:
200 + (((Glory - 20) /100) * 100)
Progession of your and your characters comes down to how skilled you are and how much you value your time. On a fresh character, you can play it safe in the Forest and Marsh, or you can instantly teleport to someone in the Mountains and dodge all the one-hit projectiles shot at you from Gods, Events, and Aspects.
You should work your way up to level 20 and then start to worry about maxing stats and getting better equipment.
To figure out how much EXP you'll need to level up, simply plug your level into this equation:
Level(180 + Level * 4)
Coming soon.Talk about progression of items, and how to max and where to max and what order to max. Talk about place to get tops, etc.
Gold in Darza's Dominion allows you to buy keys, pets, dyes and cloths, health elixers, stat dust, and loot drop boost potions. Gold can currently be purchased on Discord and via your phone's app store. Buying gold directly supporters development efforts and allows the game to continue to operate.
For every 1200 EXP you gain, you increase your Glory by 1. A character's Glory is kept so long as you do not die on that character. Upon dying, all progress is lost and when making a new character of the same class, you will be level 1 again. Glory can be used to buy special untiered rings in the Tavern.
Not only can you trade all players, but you can trade certain NPCs as well! All items in Darza's Dominion are tradeable, even untiered items. You are able to trade 8 items at a time. It isn't advised to do multi-window trade deals unless you know the person you're trading with.
Middlemanning servers exist on Discord (i.e. Glory Trade org) for this purpose. Price guides also exist and are maintained by members of the community. Remember though, it is a guide. Take the numbers and use them as a guide for trading. Just because a random price guide lists a certain price for a certain item, doesn't mean it is worth that much or that little.
Note: Any items lost (via scam or other) during trading will not be given back by Support.
Guilds allow you to group up with friends and take full advantage of Guild Banners, which boost your stats while inside of its aura. For more information about Guilds, click here.
The Tavern is the nexus of the game. You will spawn here, when escaping (nexusing) you will be teleported here. This is where most trade deals will take place, and where you access your vaults, guild hall, and the shop.
Health Points (HP)
Represents your health. When it reaches 0, your character dies.
Mana Points (MP)
Represents your mana. This is used on ability use. Usage depends on what class and ability you are using.
Increases the speed at which the character moves.
Speed in TPS (tiles per second) =
3 + 5 * (Stat / 75)
Increases the speed at which the character attacks.
Dexterity in APS (attacks per second) =
2 + 6 * (Stat / 75)
Fury APS =
Normal * 1.5
Increases the amount of damage done by weapons. Attack does not affect ability damage.
Normal Damage Multiplier =
0.5 + Stat / 50
Weakened Damage Multiplier =
Empowered Damage Multiplier =
Normal * 1.5
Decreases the amount of damage taken.
1 point per 1 damage reduction, however caps at 80% of total damage.
80 DMG Attack against 40 ARM = 40 DMG
80 DMG Attack against 64 or higher ARM = 16 DMG
Increases the speed at which mana points are recovered.
MPPS (MP per second) =
1.5 + ((Stat - 15) / 50) * 5
Increases the speed at which hit points are recovered.
HPPS (HP per second) =
2 + ((Stat - 25) / 50) * 8
Healing Multiplier =
+20 HP per second